Class MeshComponent
- Namespace
- Crux.Components
- Assembly
- Crux.dll
public class MeshComponent : Component
- Inheritance
-
MeshComponent
- Inherited Members
Constructors
MeshComponent(GameObject)
public MeshComponent(GameObject gameObject)
Parameters
gameObject
GameObject
Properties
Data
public Mesh? Data { get; set; }
Property Value
LoadedPath
public string LoadedPath { get; set; }
Property Value
Methods
Clone(GameObject)
public override Component Clone(GameObject gameObject)
Parameters
gameObject
GameObject
Returns
Load(string)
public void Load(string desired)
Parameters
desired
string
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.