Table of Contents

Class MeshComponent

Namespace
Crux.Components
Assembly
Crux.dll
public class MeshComponent : Component
Inheritance
MeshComponent
Inherited Members

Constructors

MeshComponent(GameObject)

public MeshComponent(GameObject gameObject)

Parameters

gameObject GameObject

Properties

Data

public Mesh? Data { get; set; }

Property Value

Mesh

LoadedPath

public string LoadedPath { get; set; }

Property Value

string

Methods

Clone(GameObject)

public override Component Clone(GameObject gameObject)

Parameters

gameObject GameObject

Returns

Component

Load(string)

public void Load(string desired)

Parameters

desired string

ToString()

Returns a string that represents the current object.

public override string ToString()

Returns

string

A string that represents the current object.