Table of Contents

(0.0.2) Changes

  • Input Mapping
  • Standardized Shader Location Layouts
  • Shader common.glsl Preprocessing
  • Vertex Attribute Abstraction
  • UI Markup-Like Language (CruxUI)
  • External Log Writing

(0.0.1) Changes

  • Dev Branch Split & Change Tracking

(0.0.0) Base Features

All features listed here are experimental and are subject to change or removal.

  • Instance Rendering
  • AABB & OBB Physics
  • OBJ & GLTF Importing
  • Octree Frustrum Culling
  • Realtime Point Lighting
  • Text Rendering From Texture Atlas