(0.0.2) Changes
- Input Mapping
- Standardized Shader Location Layouts
- Shader common.glsl Preprocessing
- Vertex Attribute Abstraction
- UI Markup-Like Language (CruxUI)
- External Log Writing
(0.0.1) Changes
- Dev Branch Split & Change Tracking
(0.0.0) Base Features
All features listed here are experimental and are subject to change or removal.
- Instance Rendering
- AABB & OBB Physics
- OBJ & GLTF Importing
- Octree Frustrum Culling
- Realtime Point Lighting
- Text Rendering From Texture Atlas